Eras of the Renaissance may have to be programmed in XNA.
There's several reasons why I want to tackle it in XNA. First, it's actually pretty easy style of game to keep organized and generally code. The only real complicated stuff is updating everything and making sure certain buildings get the goods they require. So basically, any of the AI stuff might be a little complicated, but it shouldn't be too terrible.
Second, while DBP can have an OOP "feel" to it by using types and arrays, C# has a better system of list creation and much better OOP support through classes and structs. Much, much better, and a whole lot easier to understand!
So, I'm thinking that Eras may be put on hold for just a little while until I can learn a little more C# and XNA. I just ordered a book yesterday on game programming in XNA with C#, so hopefully that'll get me started well and good. I know most of the basics and fundamentals of C#, but I need more examples of game programming so that I can better understand the principles.
Thursday, February 16, 2012
Monday, February 13, 2012
Eras of the Renaissance: A new city building game
My dang fancy logo!
Lately, I have been playing a LOT of old city building games because by some small miracle, some of them actually work on 64-bit Windows 7. Granted, the cutscenes don't play well at all, but who cares! Pharaoh, Zeus, SimCity 4, they all work decently enough. And they have inspired me to create my own game of this genre.
Over the last few days, I've been looking into various games such as Dawn of Discovery, Anno 1701, 1502 or whatever, Caesar 4 (although that crashed various times), Children of the Nile... I wasn't really stealing ideas, but just trying to get a feel for making the game in 3D and the best way in which to do so. What I've discovered is that the Anno series probably does it the best. The navigation is easy, the interface is simply gorgeous, and by golly, the graphics are pretty decent!
As my game title suggests, it's yet another history-based city building simulation game! It will start in the early 1500s and span the century to the end of Queen Elizabeth the Ist's reign, in 1603. I even have plans to include an expansion pack later on after the initial release, but let's not get too far ahead of ourselves here...
I've been coding a prototype for the engine in DarkBASIC Pro for about 2 or 3 days now. I've only got about 228 lines of code and that's just experiments with saving arrays with UDTs out to a file and such. Oh the joys of the Matrix1 plugin! So many headaches have been averted simply by using three of its commands.
Anyhoo, I'll post more about the game later. Right now, I've got to go to work! Bills don't pay themselves you know, unless you're on auto-pay. Which I'm not.
Over the last few days, I've been looking into various games such as Dawn of Discovery, Anno 1701, 1502 or whatever, Caesar 4 (although that crashed various times), Children of the Nile... I wasn't really stealing ideas, but just trying to get a feel for making the game in 3D and the best way in which to do so. What I've discovered is that the Anno series probably does it the best. The navigation is easy, the interface is simply gorgeous, and by golly, the graphics are pretty decent!
As my game title suggests, it's yet another history-based city building simulation game! It will start in the early 1500s and span the century to the end of Queen Elizabeth the Ist's reign, in 1603. I even have plans to include an expansion pack later on after the initial release, but let's not get too far ahead of ourselves here...
I've been coding a prototype for the engine in DarkBASIC Pro for about 2 or 3 days now. I've only got about 228 lines of code and that's just experiments with saving arrays with UDTs out to a file and such. Oh the joys of the Matrix1 plugin! So many headaches have been averted simply by using three of its commands.
Anyhoo, I'll post more about the game later. Right now, I've got to go to work! Bills don't pay themselves you know, unless you're on auto-pay. Which I'm not.
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