Thursday, February 16, 2012

XNA and 2D

Eras of the Renaissance may have to be programmed in XNA.

There's several reasons why I want to tackle it in XNA. First, it's actually  pretty easy style of game to keep organized and generally code. The only real complicated stuff is updating everything and making sure certain buildings get the goods they require. So basically, any of the AI stuff might be a little complicated, but it shouldn't be too terrible.

Second, while DBP can have an OOP "feel" to it by using types and arrays, C# has a better system of list creation and much better OOP support through classes and structs. Much, much better, and a whole lot easier to understand!

So, I'm thinking that Eras may be put on hold for just a little while until I can learn a little more C# and XNA. I just ordered a book yesterday on game programming in XNA with C#, so hopefully that'll get me started well and good. I know most of the basics and fundamentals of C#, but I need more examples of game programming so that I can better understand the principles.

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