Friday, December 23, 2011

Workin' on some game mechanics...

I've just been spending the better part of the night working on some game mechanics for "RoboCubez".

First, I decided to program the menu. I decided this because the way my project is set up makes it easier to start there. I spent at least an hour making a 2D menu with box commands and such to create a simplistic style, and... I didn't like it. It wasn't enough. I then realized that a 3D menu would work (and look) a lot better.

The idea that I have is to use cubes as menu "buttons". You press the left/right arrow keys, and the blocks leading to the appropriate part of the program fly from either side of the screen, depending on which key you pressed. There will be pretty particles in the background, annoying video game music, and a whoosh sounds that plays as you go through the menu items. I should have a working demo of the menu after Christmas sometime. It won't be finished, but you'll at least be able to see what I'm going for!





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