Monday, February 13, 2012

Eras of the Renaissance: A new city building game

My dang fancy logo!

Lately, I have been playing a LOT of old city building games because by some small miracle, some of them actually work on 64-bit Windows 7. Granted, the cutscenes don't play well at all, but who cares! Pharaoh, Zeus, SimCity 4, they all work decently enough. And they have inspired me to create my own game of this genre.

Over the last few days, I've been looking into various games such as Dawn of Discovery, Anno 1701, 1502 or whatever, Caesar 4 (although that crashed various times), Children of the Nile... I wasn't really stealing ideas, but just trying to get a feel for making the game in 3D and the best way in which to do so. What I've discovered is that the Anno series probably does it the best. The navigation is easy, the interface is simply gorgeous, and by golly, the graphics are pretty decent!

As my game title suggests, it's yet another history-based city building simulation game! It will start in the early 1500s and span the century to the end of Queen Elizabeth the Ist's reign, in 1603. I even have plans to include an expansion pack later on after the initial release, but let's not get too far ahead of ourselves here...

I've been coding a prototype for the engine in DarkBASIC Pro for about 2  or 3 days now. I've only got about 228 lines of code and that's just experiments with saving arrays with UDTs out to a file and such. Oh the joys of the Matrix1 plugin! So many headaches have been averted simply by using three of its commands.

Anyhoo, I'll post more about the game later. Right now, I've got to go to work! Bills don't pay themselves you know, unless you're on auto-pay. Which I'm not.

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